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So there's that. Some things free with upgrade patch and some in DLC content only. Posted 24 June - PM No nothing new except that you could see these things in motion now.

Not sure I like the Artillerie. When playing from the first person it will be quite hard to navigate through those, depening on the mech. Some cockpits don't have that much of a decent view so you might not see something comming from the side.

Hope they will be shown on the radar too. Also not sure about the infantrie. They decided to go with lots of infantrie over viewer more intelligent ones in terms of AI.

I wonder will those infantries be grouped like in the TT or will they be singular people running around?

Transylvania, Romania Ph : Transylvania Posted 24 June - PM Elementals, anyone? MW5 will only ever be PvE, at least as long as MWO lives, and I suspect that MWO will get dragged along at least until Microsoft cancels their license, which sounds like won't happen for 5 more years, at least.

So theoreticaly its possible, practictly I highly doubt it. Haveing said that He even announced some revisions to some events so they fit the game better.

And in exchange, quests should be more branching and complex than in The Witcher 3. Johnny Silverhand will play an important role in the plot of Cyberpunk He has the most voice lines next to our main character, V.

As a sort of hologram, he will be with us throughout the game. But other NPCs also have their own preferences. You can choose between the corp-affiliated corpo, the daredevil street kid, or the nomad from the bad lands outside town.

You start the game in a different area according to your choice. You also receive some background-specific dialogue options in some conversations. Yes, the devs want to integrate it to the main story as well, like how your encounters with specific factions will differ based on your background.

Cyberpunk has a very detailed and… intimate character creator. Other than classic options, like skin, eyes, hair, etc.

You can also go with no genitals. The base body also defines whether others call you he or she. We can only know for sure after release.

Still, Witcher 3 could also be streamed on Twitch without issues. The rules of Twitch are only against games where nudity is the main focus.

In gameplay, yes; there is no TPS view. However, you can look down on your character and check them in the mirror.

There are still cutscenes where we see ourselves from the third person, but the devs have reduced their number since the first demo, and things happen mostly in first person.

Cyberpunk has no strict classes, you can combine your skill freely. There are two fundamental playstyles, though: Solo and Netrunner.

Solo builds on strength or speed, and as such is in the thick of things. Meanwhile, the netrunner tries to take care of enemies from afar and with clever hacks.

Or you could build your hero somewhere in-between. The robot-professional as the third playstyle has been done away with. Some of its planned skills did make it into the netrunner and tech attributes.

For example, you can defuse mines and pick locks. It was also not distinct enough from the Netrunner, according to devs, as both focus on manipulating or hacking technology.

There are actually multiple skill systems in the game. First, there are five main attributes, each offering talent trees with 20 perks.

There are also the street credibility points, and you can also improve your skills by just using them, similar to Skyrim.

It shows how well known or liked V is in Night City, and can be improved through side tasks. Higher streed cred will unlock more wares at merchants, and gives attributes and talent points similar to level ups.

Depending on which class you delve more into and which perks you level, a quiet and tactical approach is definitely doable. They have changed a few things since the early demos.

Enemy hacks do cost memory points, a sort of hacking mana that replenishes slowly. In previous demos, there was a lot to hack.

From doors, through sentry guns and all kinds of environmental objects, like a boxing robot that knocks its sparring partner out, to enemy implants.

In addition to exploring necessary plot info, you can also find hints that can be useful when you enter the stage later. For example, seeing someone input a code or where loot was hidden.

V has cyberware slots on different body parts. There are active, triggered, and passive variants. Passives increase things in the background like stats, or allow you to run faster, among others.

Triggered ones are triggered automatically under certain circumstances. A reflex tuner starts bullet time when your HP is too low. Active implants are things like the mantis blades.

There are all kinds of different implants. Such as scanners, arm blades, or a blood pump in your heart which functions as an internal healing potion.

It will more or less depend on each player how big the shooty bits will be. Depending on your skill and weapon choices, you can get away with very little shooting, or try to solve most of your problems with a generous sprinkling of lead first.

Similar to Destiny. Classic and nothing fancy. There are buttons to attack, dodge, and block. A well-timed block leads to a counterattack.

Most moves do cost stamina, which you must pay attention to. You can use all kinds of weapons, from katanas through arm blades to cybernetically decked out gorilla arms.

Whether that will be rebalanced remains to be seen. Cyberpunk also offers some fancier stuff. For example, you can equip your boomstick with fire or poison damage.

However, some upgrades require specific cyberware. With those, you can bounce bullets off walls, for example. Clothing has no stats per se, so you can choose the style you like.

You can, however, upgrade them like weapons, which can affect stats. Higher quality clothes also offer more slots. The devs have been promised since that many HUD elements, like damage numbers, will be toggleable.

On the other hand, there will be cyberware, like the optical scanner, which give you more interface info. Still, there should be free content as well as bigger single player expansions.

Not on launch. The devs are already working on a yet-undefined multiplayer mode, but that would only happen after the single player expansions are done.

Definitely not at the start. Whether the promised multiplayer mode will include co-op, is yet unkown. The Google Stadia version will be online a bit later towards the end of the year.

It was announced that there would be an update later which will take full advantage of the new hardware. We know nothing about the framerate yet.

Ray tracing aside, the devs claim they make great efforts to optimize the game for mid-range systems. The game obviously , plus the soundtrack and a digital artbook.

The same as in the digital, of course with a physical copy of the game and soundtrack. Watch out, though! These goodies only come with the first batch of the day-1 edition.

They should be produced in a larger quantity, but when they sell out, future versions will be delivered without the physical goodies. The digitals ones will still be available.

Spanish, Thai, Trad. Chinese, Turkish. Other than Japan, the game will be released uncensored. According to some journalists, there is a small easter egg where you can see Ciri on the cover of a retro gaming magazine.

But that still wouldn't have satisfied the people who wanted to ride on the actual train, so I'm not sure it makes a huge difference. For example, Why is there so many empty buildings you cannot enter?

Are these really necessary? It is necessary bc without them, the world is going to look deadly empty and dry.

Oh, I get that. I'm just saying that a lot of people complaining about missing the metro have specifically wanted to ride the train like shown in the first trailer.

That's interesting, considering it seems the biggest complaint from people has been the lack of heavy hit feedback. Judging form the gameplay vids I'm assuming it's not exactly like Destiny, just "feels" closer to Destiny than something CoD.

The video was released before the last night city wire, so maybe they weren't up to date on that one. You germans and your pedantic long texts.

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Here's attempt number 2, hopefully it won't get auto-deleted this time. Is there a map already? How many of the buildings can be entered?

Will Night City busier than how it currently looks in gameplay? Since traffic was mentioned: how is the vehicle handling?

Will there be other vehicles in addition to cars? Can I mod my vehicles? You can find tuned and styled vehicles, but we can unfortunately not modify them on our own.

Are there radio stations like in GTA? Is Cyberpunk just GTA in the future?

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