Blackjack Game Python Contribution activity
(1 - 7): ", low=1, high=8) for i in range(number): name = input("Enter player name: ") crforum.be(name) print() #still in the loop, game starts now with first. import cards class BJ_Card(crforum.be): """ A Blackjack Card. """ ACE_VALUE = 1 @property def value(self): if crforum.be_face_up: v = BJ_Card. Es heißt übrigens Python und nicht Phyton. @BlackJack: Das wurde aber auch mal Zeit, daß Du mal ein Black Jack Spiel implementierst. crforum.be › › Events. PyQt is a UI framework designed in C++ and ported to Python. In fact you don't necessarily The game is blackjack. I'll go over the rules today.
import cards class BJ_Card(crforum.be): """ A Blackjack Card. """ ACE_VALUE = 1 @property def value(self): if crforum.be_face_up: v = BJ_Card. This game was inspired by Coursera (crforum.be) class called: An Introduction to Interactive Programming in Python. Blackjack game using Python. November – November Created a simple text-based Blackjack game, with one player versus an automated dealer. Sign up for your own profile on GitHub, the best place to host code, manage Trainer Union, and build software alongside 50 million developers. June - Slots Game Desire resibrx has no Www Oddset Kombi Wette yet for this period. Overview Repositories 10 Projects 0 Packages Top Andorid Apps. Sign up. Es ist ein logischer Fehler in der Schleife in der Haupt aufgrund falsche Einrückung. Quelle Teilen Erstellen 12 jul. Uniprojekt des Studiengangs Informatik und Wirtschaft zusammen mit Life e. Learn more about blocking users Block user.
It is slightly more complicated than simple summation because aces can be worth either 1 or 11, depending on whichever is most advantageous to its holder.
So our function first tallies up the value of each non-ace card in the hand I represent all face cards with the number 10 as they are all functionally the same in blackjack.
Then it counts up the number of aces. Finally, it determines how much each ace should be worth depending on the value of the rest of your cards.
Corrections: In my previous version of the code below, there was an error. Figuring out the permutations and their sums for a given number of aces was more work than I thought and I needed to write the following 2 helper functions to get it done fore more details, please refer to my comments in the following code block :.
First, I define my key variables:. Now begins the main loops of our simulator. There are two:. Each element in this array corresponds to one player at the blackjack table.
In order to deal the cards, I take advantage of the pop function with an input of 0 — this returns the first element of a list while simultaneously removing it from that list perfect for dealing cards from a stack.
Next the dealer checks if he or she has a blackjack an ace and a Notice that in the previous code block, I defined blackjack as a set that includes an ace and a If the dealer does not have a blackjack, then play continues.
The players do their own blackjack checks — if they have one, they win in some casinos blackjack pays 1. For the players without blackjack, they now have the option to hit, stay, etc.
For this simulation, my objective was to capture all kinds of player decisions — smart ones, lucky ones, and stupid ones. So I based the decision for the player on a coin flip if random.
I am not trying to figure out the optimal strategy right this instance. Rather, I want to use this simulator to generate training data, with which I can eventually train a neural network to play blackjack optimally in a future post.
In the final section of our loop almost there! The dealer must hit until either he or she busts or has a hand that sums to at least So the while loop deals cards to the dealer until 17 is reached, then we check if our dealer busted.
Finally, at the conclusion of each blackjack game, we append the game results along with other variables that we care about to the lists that we will use to track our overall simulation results:.
Nice, we can examine some results now. I ran the simulator for 50, decks. With this many decks being used, there ended up being:.
But then after 6, the probability declines dramatically. It also makes sense why initial player hand values of 4 and 5 have the next lowest probabilities.
In an upcoming post, I will use the training data that I generated above to train a neural network to play blackjack. That way I can examine what the machine chooses as the optimal strategy.
Recall two things:. So instead of a coin flip, our new decision rule is to keep hitting only if our total hand value is 11 or less. Wow, the simple decision to never risk busting improves our odds of winning across the board.
I wrote this 4 years ago as a quick hack to show a friend how Python classes work and to see if I could make Blackjack from memory.
Do not assume this just works. Hey, it is a pretty interesting example. I should try it on linkw88moinhat. I play poker and blackjack since on that website, and I have never felt the need of trying different combinations because, since , I won much more compared to the sum I have lost on gambling.
You could try it too, Yeah, there are a lot of dishonest websites where everyone is trying to make you run out of money, but there are also some honest bookmakers where you can play safe.
Skip to content. Instantly share code, notes, and snippets. Code Revisions 2 Stars 5 Forks 3. You will need some representation of "cards" -- cards have important features such as their value, their suit, etc.
Given a card, you should be able to tell what its value is, whether it's a Jack or an Ace or a 2 of hearts. Read up on "classes" in Python to get started with this.
You will also have a hand of cards -- the cards your dealer is currently holding, and the cards your player is currently holding.
A "hand" is a collection of cards, which you the programmer can add new cards to when a card is dealt.
You might want to do that using "lists" or "arrays" or "classes" that contain those arrays. A hand also has a value, which is usually the sum of card values, but as you know, Aces are special they can be 1 or 11 , so you'll need to treat that case correctly with some "if statements".
You will also have a deck; a deck is a special collection -- it has exactly 52 cards when it starts, and none of the cards are repeated you could, of course, be using several decks to play, but that's a complication you can solve later.
How do you populate a deck like that? Your program will want to "deal" from the deck -- so you'll need a way to keep track of which cards have been dealt to players.
That's a lot of stuff. Try writing down all the logic of what your program needs to do in simple sentences, without worrying about Python. This is called "pseudo-code".
It's not a real program, it's just a plan for what exactly you are going to do -- it's useful the way a map is useful.
If you are going to a place you've been to a times, you don't need a map, but if you are driving to some town you've never been to, you want to plan out your route first, before getting behind the wheel..
Update your question with your pseudocode, and any attempts you have made or will have made to translate the pseudocode to Python. I agreed with SquareCog's comment - some additional information about what you've tried and what's not working and what you're confused about would be helpful.
Regarding the generation of numbers between , ace, king, queen, and jack: it might be helpful to assign each card a numeric index.
One thing to especially note is that there's no 1, if you're also generating ace. Once you've assigned numbers, the random module can help.
There are standard comparison methods that can be used to recognize the difference between "Hit" or "Stand". Since you're generating hands, it should be easy to check whether they are certain combinations.
As far as calculating scores, a good starting point would be to use addition. Edit: based on your subsequent comments, it seems like you might benefit from some of the "Python for non-programmer" guides.
I'm afraid this doesn't do what you think. Start the python interpreter, and then type 1 or 11 into it. Here's what I get:. In other words, your code is equivalent to:.
I suggest you forget about the two possible values for an Ace; just leave it as 1 only.