Doppelkopf Rules Leagues, Clubs, Tournaments
Es hat sich aus einer Version von Schafkopf entwickelt, jedoch wird ein doppeltes Kartenspiel verwendet. Doppelkopf ist ein Spiel für vier Spieler mit variablen. Doppelkopf - spiele kostenlos und offline gegen starke Computergegner Spiele Doppelkopf, das unterhaltsame deutsche Kartenspiel, wann und wo Du willst! Doppelkopf - das unterhaltsame deutsche Kartenspiel. Spiele Doppelkopf wann und wo Du willst! Starke Gegner. Erstklassiges Design. Ohne Werbung. Willkommen beim Deutschen Doppelkopf-Verband e. V. Der DDV und das Coronavirus - aktuelle Informationen. An dieser Stelle wird. Game Rules. The Doppelkopf cards. Doppelkopf uses 12 cards in 4 suits Clubs(C), Spades(S), Hearts(H), Diamonds(D). Each suit has (point value in brackets).
We offer not only a dynamic league system but also custom tables with your own rule sets, friendslists, detailed statistics, a variety of different card decks and much. We play according to the rules of the German Doppelkopf Association. In addition we offer these custom Doko rules: Doko without Nines - Catch Karlchen. Game Rules. The Doppelkopf cards. Doppelkopf uses 12 cards in 4 suits Clubs(C), Spades(S), Hearts(H), Diamonds(D). Each suit has (point value in brackets).
Jacks are worth 2 points, and all other cards hold no point values. This means there are points obtainable each round.
Once hands are dealt players enter a round of bidding. It starts with the player to the dealers left. If, however, one or more players call for a modified game each player gets another turn to declare which kind of game they wish to play.
They are ranked Marriage, Poverty, and solo from lowest to highest. The player who bids for the highest game type first wins the bid.
There are four different types of games: Normal, Marriage, Poverty, and solo. They all have differences and determine partnerships differently.
For normal games, the partners are determined by the players who hold the two queens of clubs. These two, or one, players are on a team and the remaining players are against them.
Players do not share this information and players may not know who is on their team till later in the round if at all. When a single player has the two queens of clubs then this is also called a silent solo.
Usually, if a player holds both the Queens of clubs, they will try to get a marriage called. In this type of game, it is played nearly identically to a normal game except the partner of the winning bidder is the first player, other than the bidder to win one of the first three tricks.
A player with fewer than three trumps can call for a game of poverty. If successful, this bidder will place three cards on the table.
Then each player will go around, clockwise, from the bidder and either take the three cards or pass. You take the three cards into hand and pass back three cards from your hand, which may be anything, including the originally passed cards.
In a solo game, the bidder plays alone against the other players. There are four types of solo games that can be played.
There is the trumps solo, queen solo, jack solo, and ace solo. For the trump solo, the bidder names a new trump suit. If not diamonds, then the ranking changes.
The Aces, 10, King, and 9 of diamonds become a regular suit in that order. They switch rank with the new trump suit, with its cards replacing those of the diamonds described above.
The only exception is hearts, where, when they become trumps the 10 of hearts remains the highest trump.
For the queen solo, only the queens are in the trumps suit for the round. The rank clubs, spades, hearts, and diamonds. All other suits rank Ace high , 10, King, Jack, and 9 low.
For an Ace solo, there are no trumps. Once the type of round being played is determined the game can begin.
The player to the left of the dealer starts. They may play any card to lead. The following player must follow suit if able, but if they cannot they may play any card tot eh trick.
The highest-ranked trump, if applicable, wins the trick. Otherwise, the highest-ranked card of the suit lead wins the trick. If two cards of the same rank would win, the first played card wins the trick.
Remember some cards belong to the trump suit and not to the suit printed on them. If the Ace of Diamonds is won from a partner, then there is no bonus point for it.
Charlie Miller: Winning the last trick with the Jack of Clubs in it scores 1 game point, and penalizes the loser of it one game point, if it is won from your opponents.
If the Jack of Clubs is played to the trick and won by your partner, then neither team scores anything for it. Doppelkopf: Winning a trick where all four cards are Aces and 10s, scores your team one game point.
This trick should be set aside face up, so that it can be scored for at the end of the end. At the end of the hand, points are awarded on the basis described above.
In Doppelkopf, the winners receive "payment" i. Thus, if the players on the Re-Team were to win 3 points, then players for the Kontra Team lose 3 points each by paying these three points to each respect Re-Team member.
Traditionally, players' scores can be kept on a piece of paper with a separate column for each player and accounts kept this way.
You can also supply each player with a bank of chips in order that they can pay and receive from other players. Doppelkopf is played over an agreed to number of hands, that being a multiple of four so that each player gets an equal number of turns to deal.
The player with the highest score at the end of the agreed to number of hands is the winner. History of Playing Cards.
Early Standards. Gallery of Playing Cards. Card Backs. Doppelkopf Doppelkopf is a point trick-taking card game of the Skat family, particularly popular in the north of Germany.
The Cards Take two decks of ordinary playing cards and remove all the 8s and down. Cards Rank As all Queens, Jacks and Diamonds are trumps, the following ranking applies for normal and most other games.
The Deal Deal and play are clockwise, and the deal proceeds to the left at the end of each hand. Bidding Beginning with the player to the Dealer's left, each player takes it in turn to say either "Gesund", which means "good" - meaning they are ready to play a normal game - OR "Vorbehalt", which means "reservation" - meaning that they want to play some kind of other game - as detailed below.
The bids, from lowest to highest, are: Hochzeit Marriage Armut Poverty ; and Solo various types The player who bids the highest Vorbehalt becomes the declarer and the game they bid is played.
To explain in more detail, lets look at the Game Options below. Game Options Normal: If everyone agrees to play normal game by saying "Gesund", then the two players who each hold a Queen of Clubs become the "Re-Team" and the other two players, their opponents, the "Kontra Team".
For Normal Game, cards rank as specified above, for normal game. Cards rank as for normal game. Armut Poverty : A player holding three or fewer trumps may bid a Vorbehalt of "Armut", meaning "poverty".
Solo: A Vorbehalt of "Solo" is where one player makes a declaration to play alone against all the other three players.
In this scenario, there are a number of Solo games the player can declare: Trump Solo: In this scenario, the Declarer nominates a trump suit. The Play: Left of the Dealer leads first, and thereafter the winner of the trick leads to the next.
The Rules: Standard trick taking rules apply: Players must follow suit to the Card led. If you can't follow suit, you can play any card.
The Trick is won by the highest Trump played to it. If no Trumps are played, the Trick is won by the highest card of the suit led. If two cards of the same rank are played to a trick, precedence goes to the first of them played to the trick.
Announcement during Play: "Re" and "Kontra": Before the lead to the second trick, either member of the Re-Team many announce "Re" which means that if they attain their trick points, then they score two game points rather than just one.
Such bonus points can be doubled by making the appropriate announcements: "No 90" before the lead to the 4th trick.
The other cards are just known by their suit. As some will recognise, these cards have the same value as in the other popular German card game Skat.
During the shorter, card format the nines will not be used. The aim is simple, the Re team will be looking to achieve points or more from their cards.
The Kontra team will win if this does not happen. Once each player has been dealt twelve cards, the game will begin.
Although, there can be different types of games that are announced from the players. In a standard game, those who hold the Queen of Clubs will be the Re team.
Other types of the game arise when a player boasts the two Queen of Clubs themselves. Then, you will begin to play and the first card is always shown by the player to the left of the dealer.
However, in some cases you cannot follow suit which allows you to play a trump card, or any other. In this scenario, whoever has the highest trump or highest suit card will win, and they will play the first card of the next trick.
Should you be left with a tie, which can happen, the player who played the first card would win. During the first trick, announcements can be made by the players, which is essentially making bids.